How Do Wars Work: Difference between revisions
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Each tile is supposed to have its own map but depending on the circumstance of whether a map is available this can change. | Each tile is supposed to have its own map but depending on the circumstance of whether a map is available this can change. | ||
===Battle Map Specifications=== | |||
Here are a list of specifications for battle maps that are made by RoNation's | |||
{| class="wikitable" | |||
|+ | |||
!Speficiation | |||
!Description | |||
|- | |||
|Size | |||
|Typical land sizes are 8000 x 10000 studs. If it is an island map or a really small region then it changes depending on what. But for a standard land tile 8000 x 10000 is it. | |||
|- | |||
|Gun System | |||
|7Chon acs, R6. | |||
|- | |||
|Tank System | |||
|Farrariaco (soon a modded version) | |||
|- | |||
|Helicopter System | |||
|Blizzard R9 | |||
|- | |||
|Plane System | |||
|Tacos plane kit (soon a modded version) | |||
|- | |||
|Car System | |||
|A Chassis | |||
|- | |||
|Artillery System | |||
|Farrariaco | |||
|- | |||
|Fortification System | |||
|Structura | |||
|- | |||
|Landmine/Trap System | |||
|Custom built | |||
|} | |||
===Capitulation Requirements=== | ===Capitulation Requirements=== | ||
For a nation to force capitulation (surrender), their capital must be either taken or sieged for more than 4 days, and at at least 1/3 of their nation is controlled or being attacked, or the enemy nation runs out of equipment. | For a nation to force capitulation (surrender), their capital must be either taken or sieged for more than 4 days, and at at least 1/3 of their nation is controlled or being attacked, or the enemy nation runs out of equipment. |
Revision as of 14:02, 22 January 2024
How Do Wars Work
Wars are an essential part of RoNations, they are how nations settle beef with each other.
How To Declare War
As An Organisation
You can't. Organisations, like private military companies, can only assist in wars.
As A Faction
As A Nation
Wars
Occupying Land
The world is divided into thousands of tiles, when a nation does war, every tile they want to occupy they must do a battle for it (given it's defended). This is a requirement. If a invading state attacks and wins they are given the tile.
Each tile is supposed to have its own map but depending on the circumstance of whether a map is available this can change.
Battle Map Specifications
Here are a list of specifications for battle maps that are made by RoNation's
Speficiation | Description |
---|---|
Size | Typical land sizes are 8000 x 10000 studs. If it is an island map or a really small region then it changes depending on what. But for a standard land tile 8000 x 10000 is it. |
Gun System | 7Chon acs, R6. |
Tank System | Farrariaco (soon a modded version) |
Helicopter System | Blizzard R9 |
Plane System | Tacos plane kit (soon a modded version) |
Car System | A Chassis |
Artillery System | Farrariaco |
Fortification System | Structura |
Landmine/Trap System | Custom built |
Capitulation Requirements
For a nation to force capitulation (surrender), their capital must be either taken or sieged for more than 4 days, and at at least 1/3 of their nation is controlled or being attacked, or the enemy nation runs out of equipment. These are enforced capitulations however can change from nation to nation depending on who's attacking and who's defending.
Uprise Requirements
If a nation has been taken over they must wait 1 week before being able to uprise, depending on size they can uprise in one or more tiles
number of players | tiles can start initial revolts in |
---|---|
1 | 1 Tile |
5 | 2 Tiles |
10 | 3 Tiles |
15 | 4 Tiles |
20 | 5 Tiles |
30 | 6 Tiles |
Can you uprise in more than one tile at a time? Yes. Of course. Only if you have enough players. If a rebel wins in that tile they are automatically given it.