How Do Wars Work: Difference between revisions

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These are enforced capitulations however can change from nation to nation depending on who's attacking and who's defending.
These are enforced capitulations however can change from nation to nation depending on who's attacking and who's defending.
===Uprise Requirements===
===Uprise Requirements===
If a nation has been taken over they must wait '''1 week''' before being able to uprise, depending on size they can uprise in one or more tiles{| class="wikitable"
If a nation has been taken over they must wait '''1 week''' before being able to uprise, depending on size they can uprise in one or more tiles
{| class="wikitable"
|+
|+
!number of players
!number of players
!tiles can start initial revolts in
!tiles can start initial revolts in
|-
|-
|
|1
|
|1 Tile
|-
|-
|
|5
|
|2 Tiles
|-
|-
|
|10
|
|3 Tiles
|-
|15
|4 Tiles
|-
|20
|5 Tiles
|}
|}

Revision as of 13:50, 22 January 2024

How Do Wars Work

Wars are an essential part of RoNations, they are how nations settle beef with each other.

How To Declare War

As An Organisation

You can't. Organisations, like private military companies, can only assist in wars.

As A Faction

As A Nation

Wars

Capitulation Requirements

For a nation to force capitulation (surrender), their capital must be either taken or sieged for more than 4 days, and at at least 1/3 of their nation is controlled or being attacked, or the enemy nation runs out of equipment. These are enforced capitulations however can change from nation to nation depending on who's attacking and who's defending.

Uprise Requirements

If a nation has been taken over they must wait 1 week before being able to uprise, depending on size they can uprise in one or more tiles

number of players tiles can start initial revolts in
1 1 Tile
5 2 Tiles
10 3 Tiles
15 4 Tiles
20 5 Tiles